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Windows Download (5.51MB)
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Release Date: September 20th, 2014 On an unknown planet somewhere in the universe, one brave Social Justice Space Pirate must find and rescue their fearless crew the only way they know how... Explore a fun little world and kiss all the boys to ruin videogames forever! ![]() ![]() ![]() ![]()
A Ruin Jam Game by: Polly Dawn & John Thyer
Nero, The Genderfluid Social Justice Pirate by: Inurashii Uses Music From: Super Cyborg, Jill of the Jungle, and E-SWAT: City Under Siege ![]()
Polly's Notes:
My first collaboration with John! AND my first game jam! All in one title! This one ended up being a lot chunkier than I think either of us thought it would be. It was for Ruin Jam, a game jam set smack in the middle of the GamerGate nonsense that was going on at the time with a focus on "ruining videogames" by including women, queerness, people of color. Ya know, all the completely normal things weirdo Gamers™ have a problem with. The character, Nero the Genderfluid Social Justice Pirate was a character sprite provided by the jam's host and it gave us adequate reason to dive into a searchy platformer! ![]() Still a very cute and fun design! A lot of the map design for my part was just throwing down solid walls, floors, and ceilings and seeing what it felt like to move through them. I didn't really plan many of the cool moments I think this little world has (though John did come up with a few intentionally!) they just kinda happened by throwing things at the wall to see what stuck. Once the world was built with all placeholder solids, the time then came to create the actual tileset to give the world a look. ![]() (a placeholder solid object) Anyway, back on topic! I tilemapped nearly the entirety of our world over the course of about four hours in one evening and it is *JUST* as tedious as it sounds. I believe it was at this point that I passed the game to John for the finishing touches to get the game across the finish line. ![]() ![]() ![]() ![]() Entirely useless, but it taught me how to use Views in GameMaker, so worth it! ![]() John Notes: I felt like such a programming genius when I figured out the K.A.T.B. camera code. I had thirty-ish lines of weird kludgy code that almost, but didn't quite, work. I knew it didn't feel right, and Polly knew it. Then I figured out the same two lines of code a million other devs have figured out, and it worked perfectly. Feels so good. I like this one! The pacing of the world design feels nice, it's always snappy and fun for me on replays. Love it when a goofy jam conceit turns into something enjoyable. |