POLLY DUNGEON! An entirely random, text-based "roguelike" where skill has no bearing on the game's outcome. Every action is a dice roll, and the only way to complete the game is by the luck of RNG. The game begins when the player presses SPACE. At the start of the game, the player is assigned a random class. The class will just be silly combinations of words, pulled from two pools. [Adjective] [Noun] The player will be assigned a random number of HP from 11-17. the player will begin the game with 0 gold. Gold has no use other than being "points" that can go up or down, the same as HP. A notification will appear welcoming the player to the dungeon. This too will have a randomly generated name, pulled from two pools of words. [Something] of [Something] Again, this is just aesthetic and silly. The dungeon will always be 20 floors. It will take x-number of turns to complete each floor. For instance, floors 1 and 2 will take 10 turns to complete each, floors 3-6 will take 20, going higher, but not TOO much higher as the game progresses. At the end of each floor the player will be given a random HP bonus with a fake Level Up message and bonus gold for score. Each turn requires only pressing the SPACEBAR to display a result, be it lost HP, gained HP, gained Gold, or nothing happening at all. I'll also add some simple screen flashing, SFX, or shaking events to make things a little more interesting to look at. Each floor of the dungeon will have a set "reel" or "array" of results that can happen, such as [0] - +1HP [1] - -1HP [2] - +3 Gold [3] - Nothing happened [4] - -2 Gold [5] - Something silly happens with no penalty, just funny text. etc, etc Every floor of the dungeon will have its own "reel" of events to pull from that occur when Space is pressed. After Floor 20, there will be a final encounter with Polly. Depending on the player's health, she will toss the player a Bag of Doritos to restore a fair number of health for the fight, because she fights fair. If the player is already at a decent HP level, the Dorito action will be skipped and the fight will begin. If the player beats Polly, they win the game. The game continues until the player either dies at 0HP and either quits/starts over, or actually finishes the dungeon. This is very stupid, but I want to make it.