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Windows Download (11.20MB)
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Release Date: 2014 A small collection of sketches and experiments I made while learning the basics of GameMaker in 2014. Clicky Spinny Farty Ball - You click the spinny ball and it farts while the room the ball is in rotates. "Sirenum Scopuli" by the band 3 is also playing for some reason. Platformy - A simple platformer where you move with the direction keys and jump with Z. The level ends in a roadblock and there is no sound. Shooty Thing - A simple side-scrolling shmup. When you reach 1000 points a boss appears. ![]() ![]() ![]() ![]()
All by Polly
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These three experiments or sketches are where I'd say my real
game making journey began. While I had initially dabbled in
Flash ActionScript and some RPG Maker stuff in the mid to late 2000s, nothing of
note or really playable came from it.
Clicky Spinny Farty Ball is the result of John spending an evening on voice chat with me and showing me some basics of GameMaker 1.4's drag and drop interface. You just click the ball and it gets faster and the room rotates all silly like. Since there's no limit to speed, the ball can eventually end up so fast it shoots out of the room! I also found out through streaming this myself a couple years ago that it'll get your stream smacked with a DMCA for the audio used, soooo...maybe don't do that. Platformy was me playing around with things a little more with John's help, this time establishing things like gravity and jumping. Finding out you could do some simple scrolling so easily felt nice given all the headache I remember Rhete going through getting that working in Flash. And finally Shooty Thing is me on my own taking a swipe at making something with the rhythm of a real videogame using lots of stolen Gradius sprites. Oh hey and look at that, Moosey makes an appearance as the life counter, but we'll be seeing more of them later! Sure, there's no real level design or thought into how the enemies spawn, but it feels like a for really-reals shmup. I'm pretty happy to have taken the rudimentary idea further and included a simple boss I made all by myself. No GML code yet, all drag and drop. The boss bounces off two invisible objects vertically and fires using a couple of alarms. Shooty Thing may actually count as my first finished videogame now that I think about it, but I've already written the blurb for what I consider my *real* first game, so we're gonna be happy just sticking it here. |