
Let me just get this out of the way. I wanna get rid of the idiot fuckbag mainstream
casual gamers who think that every game has to be some fucking work of Shakespeare. Who
think that story is the only thing that matters in gaming anymore and that 60 minute
cutscenes should be some kind of standard by which all games should abide. I
wanna get rid of you low life, non-thinking, consumer whore amoebas who believe
that Halo 2 is some kind of fucking holy grail of gaming. I wanna kinda push you to the
side and off the highest cliff in existence so I never have to hear your fanboyish yelps
proclaiming your desires to suck Master Chief's hard robotic cock and swallow his thick,
black, cockroach infested, motor oil semen. Halo was okay. Halo 2 fucking sucked.
Go home.
Welcome! Welcome to my world of hate. Welcome to my home. Welcome to Hell. Welcome
to your Doom.
Yes, it's Doom 3 for PC and guess what. It's good. It's damn good. Doom 3 is one of
those rare treats for me that manages to do everything right. On the surface with its
unbelievable graphics engine and the hype that went into it, Doom 3 was setting itself
up for failure to me. I've never played a game that lived up to any hype that was so
generously showered upon it. That is, until now.

Doom 3 isn't a game trying to tell a lavish and well thought-out story. That's not to say
that there's not one there, because the game will slowly unravel a plot for you piece
by piece either through small in game cutscenes or from documentation you'll find
scattered throughout, contained in deceased peoples' left behind PDAs. More on those
later. Simply, you're a nameless Marine sent to a Martian base to carry out your normal
military duties when something goes terribly wrong unleashing twenty-nine different
flavors of Hell upon the entire facility. It's not too long before you're waist deep in
the undead, shooting anything and everything that moves, dreading whatever may be lurking
behind the next door or around the next corner.
And this is the simplistic beauty that is Doom 3. The game knows what it is and doesn't
try to pretend it's something else. You run into dark rooms and corridors gunning down
some of the ugliest demons ever created for a first person shooter, proceed to the next
area, mop up some more, maybe solve a simple puzzle and move on. Repetitive? Yes.
Effective? Very.
What makes it so effective? Simple. The environment and atmosphere that this game
presents. Doom 3 has some of the best environmental audio you will ever hear. It makes
the experience completely believable. The ambient sounds of machinery bring the base (and
possibly other locales...)
to life and the distant growls and other unworldly audio cues that happen constantly
will keep you on the edge of your seat wondering what the hell is in the room with you,
or what's around that next corner. As you receive radio transmissions from your squad,
and hear them losing the fight for their lives, it's hard to not be terrified yourself and
maybe even feel sorry for the poor bastards. The acting is that well done. And you'll
be immersed further by the audio as you pick up PDAs of recently killed victims and have
a listen to their audio logs containing dictation of their strange experiences at the base.
Combine that with the very claustrophobic and dark nature of the game's graphics and
you've got some insane atmosphere that puts this game over the top in terms of
"creep factor." My only quip with the audio is that the weapon sounds are very weak.
But it's not such a big deal because
dropping your own
sounds in is a fairly easy process. (Right Click > Save As. You'll also need the
XviD video codec).

Doom 3's action doesn't let up very much at all. There ARE times when the game will
give you a breather and only taunt you making you think someone else is in the room
with you. But for the most part, get used to enemies hiding behind every door, sneaking
up behind you through doors you just came through, and dropping from the ceiling,
scaring the living shit out of you. Their AI isn't great. All enemies seem programmed to
just home in on the position of the player and unload with whatever's in their arsenal.
And it works because of the simple run and gun nature of the game. The enemies in this
game don't need complex AI to get the job done. It makes for some very simplistic
shooty fun, which is exactly what I think the game was going for. You'll come across a
nice selection of weapons, all of which are pretty fun to use and ammo isn't too
scarce. The Shotgun, Chaingun, Plasma Rifle, and the BFG all make their return and are
remixed and brought into the new setting very nicely. Only the grenades seem a bit
worthless due to how they work. If you throw one and contact with an enemy, it'll
explode instantly If you miss the damn thing bounces around like it's having a fucking
seizure which is OFTEN bad for you because the damn things seem to explode at the most
inopportune times. But, eh. I haven't played one FPS yet that doesn't have a shitty
weapon nobody wants to use.
I could go on and on about the dynamic lighting effects, and the prettiness of all the
other graphics in the game but you already know about that stuff by now. I could whine
about how dark it is and how you can't hold a flashlight and shoot a gun at the same
time, but it's a irrelevent and if you want to ruin the experience by using patches,
then that's your business. The fact is that Doom 3 is a simple, old-schoolish, run
and gun first person shooter that helps carry on the legacy of the originals while
adding a lot of flair. This game caters heavily to the original fans of the series,
so those expecting something on a grand scale or something other than "kill shit"
need to just move on. iD didn't latch on to new school FPS gimmicks and for that
I applaud them greatly.