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Windows Download (7.34MB)
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Release Date: September 6th, 2023
The neverending June of 1983... A tragedy that repeats itself violently, over and over. One girl's resolve slowly deteriorates as she travels the Fragments, looking for one world where she can finally break free and find her future. The one world where she rolls all 6's. It is now your turn to embark on this neverending journey with her. Rika Furude Simulator '24 is a silly little Higurashi no Naku Koro ni dice-rolling fangame that is entirely based on random dice rolls! ![]() ![]() ![]() ![]() ![]()
Anybody that's known me for even a short amount of time
knows that I'm a very huge fan of 07th Expansion's
visual novel/anime series Higurashi no Naku Koro ni.
It's a story that's been special to me since about
2006 when I first discovered it and references to it
have seeped into all of my work in some way or another ever
since.
So, I guess it was a given that at some point I'd end up making a Higurashi fangame. I honestly had no idea that Rika Furude Simulator '24 would be the form it would take. (Especially since another sillier idea took root when I was streaming the Higurashi visual novels in 2020...) Someday... Anyway, the story for how this game came together isn't a very complicated one. While watching a stream one evening, I had a D6 dice sitting on my desk that I was playing around with. I was halfheartedly rolling it over and over to see how many sixes I could roll in a row (I topped out at 5, by the way). And this act reminded me of Rika Furude's situation in the Higurashi series. I won't go over how rolling six sixes relates directly to Higurashi because I don't wanna spoil too much, but it's a major point that gets brought up at the start of the seventh entry in the series. It felt like something very silly that I could make a game out of, and so I set about doing just that. I grabbed a bunch of graphics from the original visual novels and modeled my game after how those games looked to feel as authentic as possible. And that's all there really is to Rika Furude Simulator '24. There's no tricks. It's entirely random. There are six variables, one for each die, and they're all re-rolled when you press the button to roll. You have to roll six sixes to win the game and when you do the game is over. You can't play it anymore unless you find and delete the save file and start over. I briefly considered a mercy system that would choose a random number of rolls the first time you booted the game up (so it'd still be random for everyone) and would eventually just let you win after that number of rolls, but that didn't really feel in the spirit of things, so you just have to do the damn thing. This game's success isn't something I actually expected, but I think a large part of people actaully downloading and playing this silly thing is entirely thanks to Toad22484 playing it on my birthday in 2024 and getting so hooked on it that it became its own daily segment on stream called "The Daily Nipah." To my knowledge, Toad is the only person to have TWO confirmed mircles in rolling six sixes, and five other people to this date (May 4, 2025) have also done the same once. Sometimes the weirdest things will just hit. I guess you just really gotta take those silly ideas and run with 'em when they come knockin'. Which would be the exact impetus for what would come a little over a year later... |