The Top Generation 5 Games Ever According to SnS - Part 2
by Sliders n' Socks

#155 - Devil Summoner: Soul Hackers (PS1/SAT)
Chosen by: No

No - Soul Hackers is a game that had a cyberpunk universe and I love those kinds of universes. The game itself was rather fun to play through, even though it never came out in America till the 3DS version came out. It's a mix of old school Shin Megami Tensei in terms of its gameplay (You summon demons and can talk demons into joining you) but in a more cyberpunk world. The story was also real good as well.

#154 - Virtua Fighter 2 (SAT)
Chosen by: AdmiralMaxtreme

AdmiralMaxtreme - This was the flagship fighter for the Saturn, and one of the games that really carried the system. 3D fighters were an emerging genre at the time, and this was one of the early games that really got it right.

#153 - Turok 3: Shadow of Oblivion (N64)
Chosen by: sunburstbasser

sunburstbasser - The second Turok game was not good. Truthfully, neither is Turok 3. The models look a little better, but the game is full of bugs and glitches. Yet because it dispenses with missions, and tends to run at a framerate in the double digits, I actually like it. The plot is absolute garbage, but you shouldn't play these games for plot anyway. The weapons are awesome, and the levels give plenty of chances to use them. The multiplayer is also quite good, and gives numerous options including gravity alteration. Turn the gravity to minimum and jump across the warehouse level while spinning around firing missiles. That always made me smile.

#152 - The Need for Speed (3DO/PS1)
Chosen by: Rhete

Rhete - One of the few games worth owning on the 3DO, the original Need for Speed was pretty amazing for the time. 3D environments, being chased by police, and a real sense of danger when you started to go as fast as possible, which almost always resulted in you smashing into oncoming traffic.

#151 - Mystaria The Realms of Lore (Blazing Heroes) (PS1)
Chosen by: Rhete

Rhete - The second strategy RPG I ever played, it felt like a bigger, better version of Guardian War. Which would make sense, because I just learned while writing this blurb that both games were developed by the same company, Microcabin. Huh!

#150 - 1080 Snowboarding (N64)
Chosen by: Carmichael Micaalus

Carmichael Micaalus - Fun snowboarding game. You could do all sorts of tricks for points, but a little broken by the fact that spinning around like a goddamn helicopter could score you more points than anything else ever.

#149 - Driver: You Are the Wheelman (PS1)
Chosen by: Rhete

Rhete - This was my fuck around in an "open world" game before Grand Theft Auto was a thing. Driver had a story mode, but I spent 95% of my time just driving around in free roam mode, getting police to chase me, then trying to make the most spectacular car pileups possible. Afterwards you could go into director mode, replay the whole thing, and add in dramatic camera angles. I actually have a VHS tape full of my favorite moments. Driver isn't much to look at nowadays, but my god it was amazing in its day.

#148 - Gokujou Parodius Da! Deluxe Pack (PS1/SAT)
Chosen by: Zeloz

Zeloz - This collection itself is perhaps more fascinating than it's contents. Of the Japanese PS1 launch titles, it's aged the most gracefully, despite (or because of) being no-frills, arcade-perfect ports of two older games. It does, however, have proper Memory Card support despite it's age, a feature disturbingly absent in quite a few of the PS1 shooters that succeed it (yo, Darius Gaiden). And both games allow you to start off from any previously cleared stage, a feature disturbingly absent from the PSP Parodius collection.

Oh, but it's not like the games aren't damned good fun. Especially Gokujou's simultaneous multiplayer, which I believe wasn't in the Super Famicom version. Da!'s Thunder Cross-esque secret boss (exclusive to this collection) is pretty legit, too.

#147 - The Misadventures of Tron Bonne (PS1)
Chosen by: Rhete

Rhete - Basically a minigame collection featuring the lovable villains from the Mega Man Legends series. What this game lacks in gameplay, it makes up for and then some in charm and character.

#146 - Strahl (3DO/SAT)
Chosen by: jetstorm4

jetstorm4 - Also known as Triad Stone, Strahl is one of those interactive games in the style of Dragon's Lair. You need to input the buttons in the correct way to continue the level. It's a pretty fun one as well. The game shows you what buttons you need to input at what time, but the timing can be tricky on quite a few.

#145 - WWF No Mercy (N64)
Chosen by: Voodoo Groove

Voodoo Groove - How many hours have I spent with friends crafting intricate wrestling mythologies and perfect movesets for a dozen or so characters? It's better not to know. This is the cream of the crop of N64 wrestling games, the customization really shines without being too overwhelming.

#144 - Tetrisphere (N64)
Chosen by: Carmichael Micaalus

Carmichael Micaalus - An interesting take on Tetris, turning it into a three dimensional puzzle around a ball. You scoot the blocks on the ball around to get them lined up, and then you drop a piece on them to break them apart to reach the next layer, until you can reach the core. I recall having a lot of fun with this one.

#143 - Salamander Deluxe Pack Plus (PS1/SAT)
Chosen by: sunburstbasser

sunburstbasser (Voted for Salamander 2) - This was one of the included games on a Salamander compilation that also had the original arcade version of Salamander and Life Force. Salamander 2 plays like a faster-paced Gradius game, using standard pickups for powerups rather than the bar from Gradius. It adds the ability to sacrifice options and ram them into enemies, dealing heavy damage.

#142 - Jumping Flash (PS1)
Chosen by: Rhete

Rhete - This is the game that sold me on a Playstation. I remember playing the demo, which took place in an amusement park, and had things like a roller coaster and ferris wheel for you to ride and jump around on. The non linearity and openness of it was groundbreaking at the time. They also cleverly solved the issue of 3D platforming by having your character look straight down after performing a double jump, allowing you to land on small platforms easily.

#141 - Legend of Legaia (PS1)
Chosen by: Zeloz

Zeloz - This game was one of the reasons I nearly failed the 5th grade. True story. I had an entire spring break to work on my Science Fair presentation, and I spent it watching my older brother discovering new combos, clearing out fog by bringing dead trees back to life, and fiddling with the fishing minigame. Actually, the game had a lot of fascinating minigames for a JRPG, especially during the middle third of the game. I remember this being one of the first games where we had to consult the late, great RPGClassics on school computers to look for Secret Arts, boss strategies, and how exactly that fighting arcade minigame worked. It's another one of those games that formed my modern appreciation for JRPGs, and even now it's unique battle system (while admittedly a little slow-paced) and cute, low-poly overworld renditions of the characters makes the game stand out. Really, Noa is just the cutest goddamn thing on the PS1.

As a cruel bit of deja vu, this game somewhat contributed to my nearly failing last semester's Marketing class. Not that I was doing bad in that class, mind, I just would've rather played more Legend of Legaia than make up advertising campaigns for AT&T.

#140 - Daytona USA (SAT)
Chosen by: AdmiralMaxtreme

AdmiralMaxtreme - There is something really strange about this game. The graphics are atrocious, as its much, MUCH better looking successor would show, there are only three tracks, and the cars aren't really that different from each other. And yet I can't stop playing it. The controls are great, and even though I've completed countless laps at each of those circuits, I still want more, because I know I can shave off another tenth of a second...

#139 - Jumping Flash 2 (PS1)
Chosen by: Rhete

Rhete - Jumping Flash 2 didn't change much from the original, it's just a bigger, better, and prettier version. Both are great games but I'd give a slight edge to this one.

#138 - Soukyugurentai (Terra Diver) (PS1/SAT)
Chosen by: sunburstbasser

sunburstbasser - Terra Diver was a spiritual sequel to the arcade game Ray Force, a 2D game that used scaling and rotation to create the illusion of a 3D game. Souky was originally built for Sega's ST-V arcade board, basically an arcade Saturn. Your space craft can extend a web and lock on to anything that enters it from above or below. The Saturn version is effectively arcade-perfect. The Playstation version doesn't have quite the same smooth 2D scaling effects, but does add a fourth playable character and is close enough to the original to capture the experience.

#137 - Burning Rangers (SAT)
Chosen by: Rhete

Rhete - In hindsight I wish this game got moved to the Dreamcast, the Saturn wasn't really up to the task of rendering the 3D worlds this game demanded. But anyways! In Burning Rangers you play as a futuristic firefighter, and go around putting out fires and rescuing civilians. What really makes the game interesting though is that the levels are semi-randomized, so things will be a bit different every time you play the game.

#136 - Gradius Gaiden (PS1)
Chosen by: Zeloz

Zeloz - Other than just being a fantastic-looking 2D shooter for the PS1, Gradius Gaiden sets itself apart from other games in the series by being the only one where you can rearrange the order of your power-ups on your power-up bar. Those like me, who have trouble dodging enemy fire, might find it advantageous to have the barrier-type power-ups closer to the front than usual. Alternatively, those who can do without missiles may want their laser or double power-up closer to the fore. It really adds a level of depth to the Gradius formula in a way the series wouldn't visit again. Add in some really creative stages, including a crystal field that does cool things to your lasers and a space junkyard with zombified versions of past bosses, and you've got yourself a mighty fine Gradius entry. The best? Maybe.

#135 - Gex (3DO/PS1/SAT)
Chosen by: Rhete

Rhete - Gex is a mediocre platformer that holds a special place in my heart for one reason: The secret world at the end. Gex was a very talkative character, taking full advantage of CD storage space and setting itself apart from the crowd. But at the end of the game was a secret world that had no unique dialogue recorded for it, making it somewhat haunting as Gex got real quiet all of a sudden. This culminated with a level called "The Project" which was nothing but a gigantic, empty maze set against a blue sky and clouds background. The whole thing is completely out of place for the rest of the game, and really left an impression on me that remains to this day.

#134 - Pocket Fighter (PS1/SAT)
Chosen by: Pitchfork

Pitchfork - One of the arcades in my area actually had a Super Gem Fighter cabinet. This was back before the internet put the steam in the pistons of the Ubiquitous Cyber Publicization machine, so I had absolutely no idea the game existed before it was staring me in the face. It was such a delicious surprise-call it Street Fighter: Friendship Is Magic.

It actually might have been the PSX fighting game I played most often with any of my friends. Part of this is because most of my buddies in high school weren't arcade trogs, and our Street Fighter Alpha matches tended to be rather one-sided. (Not remotely their fault.) Pocket Fighter and its MASH BUTONS FOR GEM PRISM POWER MAKE UP CHANGE COMBOS and proto-focus attacks leveled the playing field rather nicely. Also, let's face it: most PSX ports of 2D arcade games were middling to awful. Pocket Fighter had the benefit of being pretty basic to begin with, so not much was lost in the conversion to CD-ROM.

(I really still shouldn't think Zangief's domestic abuse combo finisher is so bloody funny. I'm sorry. I can't help it.)

#133 - Battle Garegga (SAT)
Chosen by: Miller

Miller - Raizing at its finest. Great port as well.

#132 - Threads of Fate (PS1)
Chosen by: Voodoo Groove

Voodoo Groove - Such a cute and relatively lighthearted action RPG. At the time this concept blew my mind, since the only RPGs I'd ever seen were the Pokemon, Dragon Quest and Final Fantasy series ("Wait, I have HP and MP but can move around and attack on my own? THIS IS THE BEST THING.) Still pretty fun to this day, and the main characters have nifty designs and enough things that make them feel distinct, but not the epitome of gaming I thought it to be when I was 11.

#131 - Heart of Darkness (PS1)
Chosen by: Pixel_Crusher

Pixel_Crusher - Eric Chahi's spiritual successor to Another World. Many people seem to consider it inferior to his magnum opus but I personally found it to be a very appealing game with an eerie atmosphere and some of the most macabre death sequences (on a kid no less) that will make anyone cringe for sure.

#130 - Silhouette Mirage (PS1/SAT)
Chosen by: Rhete

Rhete - This feels like the Treasure game that everyone forgot. Yes, that Treasure, the folks that made Gunstar Heroes (and a few other games on this list). Silhouette Mirage uses an early version of the Ikaruga polarity system, your attacks will change property depending which direction you face. This makes the game a bit awkward to play, but the story, characters, soundtrack, and bosses (my god the bosses!) make this one checking out for sure.

#129 - Chocobo's Dungeon 2 (PS1)
Chosen by: Zeloz

Zeloz - Back before Spelunky and Binding of Issac broke my turn-based expectations of roguelikes, Chocobo's Dungeon 2 was very nearly the ideal procedurally-generated experience for me. It didn't have the sheer brutality and randomness that made Shiren the Wanderer and Nethack so compelling, but it did have a crafting system that encouraged fusing together well-worn items into more powerful equipment. This still incentivized not dying; while death doesn't take away experience here, it still robs you of all of your items. You could attempt to plunge back into the dungeon to retrieve your stuff, but there was no guarantee it'd all be there by the time you got back. So while you couldn't ever lose significant amounts of progress, you could loose powerful equipment you've been crafting for much of the game, making any further progress incredibly difficult. This, then, is the strange balance of leniency and difficulty Chocobo's Dungeon treads. The game is designed to be beaten and seen through to the end, but it still doles out severe punishments for failure. It's a charming rogue-light, and it even has a limited 2-player mode! The only other roguelike I know of with local multiplayer is... well, Spelunky. So I guess it's safe to say that Chocobo's Dungeon 2 is essentially the Spelunky of the PlayStation. That's some pretty high praise, there.

#128 - Cyber Troopers Virtual-On (SAT)
Chosen by: AdmiralMaxtreme

AdmiralMaxtreme - Dear video game developers: Please, for the love of god, make more games like this. Thanks. Your pal, me. Virtual On is a 3D arena fighting game that uses giant, flying mechs with crazy weapons. And it has the word "Cyber" in the title!

#127 - Dodonpachi (PS1/SAT)
Chosen by: Miller

Miller - Still my favorite vertical shooter. Extremely intense, but I always felt that it was kind of fair. The fact that you could scroll the screen just a little bit made every playthrough unique. Still aiming for that 1CC.

#126 - Namco Museum Vol. 1 (PS1)
Chosen by: Zeloz

Zeloz - Even now, it's hard to say with any conviction which of the six Namco Museum games on the PS1 is the best. I'd put them all on the list if I wasn't so concerned with overrepresenting single series. All considered, I feel like the first volume makes for a great introduction to the series, despite the fact that you could probably get all of these games on a phone nowadays. Two mega-hits (Pac-Man and Galaga), three underappreciated gems (Bosconian, Toypop, New Rally-X), and a couple of stinkers (Pole Position, Rally-X) round out a fairly solid offering of early-to-mid 80s arcade titles. Later volumes would come with better and more obscure games (Ordyne! Dig Dug! Tower of Druaga! Rolling Thunder!), but usually at the cost of the good-to-crap ratio being skewed more toward crap (Pole Position II! BaRaDuKe! Dragon Spirit!).

But what really stands out is the presentation of said games. Unlike the uninspired MAME-on-a-console packs that would constitute arcade anthologies afterwards, the Namco Museum volumes were set in actual, 3D museums, filled with fascinating and obscure (Japanese) promotional material, for both the games and for Namco in general. And, despite having been released almost 20 years ago, some of this stuff is hard to find today on the Internet. I mean, to this day, I've yet to find anything in English concerning Namco's old NG community magazine, or the mechanical arcade games Namco used to sell alongside video products like Pac-Man and Galaxian. These game anthologies inspired my own interests in the history of video games, and its a shame they've been overlooked for their blander, menu-based successors. Do you know how much obscure, historical minutiae Namco Museum on the N64 contains? None. It's a crying shame.

#125 - Mario Party 2 (N64)
Chosen by: Voodoo Groove

Voodoo Groove - To this day my favorite Mario Party, as cutthroat as they come, aside from the first game. Many of the minigames thrive on being simple concepts that become slowly more hectic, which I think has become a little less common in the more recent titles. I still play this at parties. Everyone still gets mad.

#124 - WWF Wrestlemania 2000 (N64)
Chosen by: Carmichael Micaalus

Carmichael Micaalus - I don't really care too much about wrestling in general, but the create a character thing in this game was quite robust. You could not only choose how they look, but also all of their entrance, moves, taunts, and finishers. I had a lot more fun than I initially thought I would with this one.

#123 - Keio Flying Squadron 2 (SAT)
Chosen by: Pixel_Crusher

Pixel_Crusher - I never quite liked the prequel, but this one was possibly the best platformer available for the system and it sure made up for the lack of a proper Sonic game in it. One of its caveats was on how similar it looked and played to the SNES Goemon games and the overabundance of bonuses to unlock gave it a healthy dose of replay value.

#122 - Mario Party (N64)
Chosen by: sunburstbasser

sunburstbasser - The first Mario Party promoted good times, friendship, and being a dick to the person sitting next to you. It also promoted injured palms and broken controllers. I never spent much time with the sequels, even though they are all better, so this one gets the spot. And there is no feeling quite like the one you get when Chance Time switches your 0 star count with someone else's 3 or 4. The reverse situation creates an equally uncommon feeling.

#121 - Tomba! (PS1)
Chosen by: Pixel_Crusher

Pixel_Crusher - A beautifully crafted platformer if I say so myself. Some of the game's quests (thankfully optional) could be quite obtuse but seeing as the rest of the game was quite good, all was forgiven. It was also the very first game I believe that offered full European Portuguese dubbing (my mother language! =D), which also made me quite happy and excited back then for some reason.

#120 - Shining Wisdom (SAT)
Chosen by: jetstorm4

jetstorm4 - Working Designs. Oh I wish your Saturn games were easier to come by. I remember the advertisements for this game and me saying "Hey! That looks cool!". Now in 2015 I can say, "Yeah, that is cool!". Shining Wisdom, yes, a Shining game, is an action adventure game similar to Zelda in design, except for it's main mechanic: Running. Yep. Running. By building the run gauge up, you can move quickly through areas, jump further, and even do more damage. Different equipment even has effect on the run gauge!

Also has that Working Designs charm (albeit the Lunar games have it better, this one does suffer from it's translation a bit).

#119 - Duke Nukem 64 (N64)
Chosen by: Carmichael Micaalus

Carmichael Micaalus - While it may not have been the best version of Duke Nukem, my friends and I had a hell of a lot of fun playing this one on multiplayer. (Not sure if I ever actually beat it singleplayer without resorting to cheats.) Due to my brother's musical tastes at the time, whenever I listen to Reverend Horton Heat or Pitchshifter, I'm always reminded of this game.

#118 - Spyro 2: Ripto's Rage! (PS1)
Chosen by: Zeloz

Zeloz - This is the reason why I'll probably never like Super Mario 64 as much as I should. Not only does Spyro control a hell of a lot better than Mario, the levels are just as creative and large. And they're populated with bizarre characters, a lot of them with issues needing hashing out. The second Spyro didn't do a lot in terms of adding to what was set down by the first game, admittedly, but it had a better antagonist and a more creative array of levels to romp around in. Not to mention, the hub-worlds were fairly expansive and fun to explore in their own right.

#117 - Diddy Kong Racing (N64)
Chosen by: Voodoo Groove

Voodoo Groove - I steadfastly deny that this is, in fact, a superior racing game to Mario Kart 64. However, I cannot deny how awesome some of Rare's innovations were. Multiple vehicles, each with their own physics, available on each track, and a nice open hub world to drive around in. Even the early appearance cameos and characters that never made it into other games are interesting to observe.

#116 - Vampire Savior: The Lord of Vampire (SAT) / Darkstalkers 3 (PS1)
Chosen by: Pitchfork

Pitchfork - For me, for years, Vampire Savior was that very material embodiment of the Arcade Mystique. (Yes, yes, I know this is supposed to be about console games. But Vampire Savior did have a very nice Saturn port, and fair to middling PlayStation one.)

Something's going on in Vampire Savior, and it's not just B-movie monsters and anime demons fighting. There is a whole dark world of context girding the characters, the world, and the story. You can tell the development team had a gigantic binder labeled CONCEPT AND BACKSTORY to which every smallest detail of the game was subject. But Vampire Savior is less than forthcoming with its secrets. What the hell is Lilith's relationship to Morrigan? What's the story behind the Fetus of God? In what world is all this happening, anyway? I just kept plunking quarters into the game, playing through it with different characters, hoping to get answers. There weren't many. And then the game disappeared from the arcade.

Years later, we have series guides, Wikias, comic books, and non-canon RPG appearances that lay bare the whole Darkstalkers story bare. This is all very good-but the mystique was better.

#115 - LSD (PS1)
Chosen by: Zeloz

Zeloz - This is not the type of game you'd expect from 1998. There's no HUD. The game's in first-person, but there's no visible indication of you having a corporeal presence. On the other hand, your "feet" seem to be able to make footstep noises on the differently-textured floors. Tapatapatapa squicksquicksquick whaahwhaahwhaah. Your goal, assuming there is one, is to interact with the environment. There are no weapons or items to use, but you can run into the scenery to go into different worlds. There's only about maybe 11 different worlds, and during your 365 nights of sleep you're bound to run into them again, only with a different texture. But just when the game starts to feel repetitive, things get weirder. One night, you might find demons flying out of holes pink elephants used to dwell in. Another night, you might be ambushed by the enigmatic and dreaded "gray man in a suit" character, who's purpose in the game isn't entirely clear but who's presence and creepiness need no FAQ to explain. Some nights, there is no "dream," but an odd FMV or wall of Japanese text on-screen. Structures once having normal-ish textures suddenly have textures of illegible Japanese text or creepy faces. The music, when there's music, is dissonant, almost like it's being played backwards. There's also a progress chart of sorts, but it's just as illegible as the rest of the game.

The game probably sounds like some sort of dumb creepypasta, but therein lies part of it's charm. It's a game of many experiences, a game to tell your friends stories about. It's a game open to all sorts of interpretation, on all sorts of levels. It's an experimental art piece that amazes by simply existing, created two console generations too early. And it's probably the best thing I've purchased off the Japanese PSN (besides the Gunstar Heroes Treasure Box, maybe).

#114 - Pokemon Puzzle League (N64)
Chosen by: Voodoo Groove

Voodoo Groove - I'm not even that in to puzzle games, but this game is just too fun. It's like, THE puzzle game, man. Using the time lapse after matching a set of blocks to set up combos feels so rewarding and creates these little pockets of tension in the middle of an increasing pace. The goofy voice acting and random pokemon yells only enhance the experience.

#113 - Ogre Battle 64: Person of Lordly Caliber (N64)
Chosen by: AdmiralMaxtreme

AdmiralMaxtreme - This was just about the only RPG that N64 owners got, but it was worth it. In terms of depth and strategy, you'd be hard pressed to find much better.

#112 - Deep Fear (SAT)
Chosen by: Pixel_Crusher

Pixel_Crusher - In a day and age where everyone clamors for Resident Evil to return to its roots, I found Deep Fear to be the best and closest we'll ever get to that. In many ways, the game is so good at replicating both the good and the "so bad it's good" from the original Resident Evil that, in my opinion, manages to rank together if not close to that game in terms of greatness.

#111 - Philosoma (PS1)
Chosen by: Rhete

Rhete - A very early shmup for the PS1, Philosoma's gimmick was that it would often change perspective, from top down, to side view, to even behind the ship. Why I really loved it though, was the surprisingly dark sci-fi plot that basically had all of your wingmen die during the course of the game, complete with over the top voice acting and death screams.

#110 - SaGa Frontier (PS1)
Chosen by: jetstorm4

jetstorm4 - SaGa Frontier is a messy little RPG. Taking place in a science fiction cyberpunk wonderland called "The Regions", the game takes you through seven different scenarios. A sentai-hero hell bent on defeating an evil terrorist organization? A supermodel framed for the murder of her fiance? A robot searching for her lost purpose? There are a lot of different, weird stories being told, all tied together by an amazing setting and a mix of SaGa mechanics and elements from the Game Boy games and the Super Famicom games.

#109 - Vandal Hearts (PS1)
Chosen by: Voodoo Groove

Voodoo Groove - Well I'm just gonna finish this guy off here and SO MUCH BLOOD WHY? The second strategy RPG I ever got my hands on, Vandal Hearts has a lot of details that separate it from its peers. For one, you cannot grind in this game. No random encounters, just story missions, so no powerhousing through bosses because you spent 10 hours killing random bandits. Also a lot of battles have different objectives beyond "here you are, here they are, kill all those guys", or at least have twists on the battlefield that force you to wait or think your actions out.

#108 - Puyo Puyo SUN (PS1/SAT/N64)
Chosen by: Zeloz

Zeloz - While the hectic fun of 4-way multiplayer is nowhere to be found here (not even on the N64 port, strangely enough), all of the quirk and charm of the earlier Compile-developed games come out here in full force. For one, Satan's latest scheme involves enlarging the sun to get a nice tan. And one of adversaries in your way is a cosplayer of the main heroine, with a paper bag covering his face. The Madou Monogatari RPGs this series is based off of rarely took itself seriously, but the zaniness reaches it's high water mark here. The cutscenes also have this sort of hand-drawn, watercolor look to them that adds to the game's whimsical charm. Gameplay hasn't changed much from Mean Bean Machine and Kirby's Avalanche, other than the garbage-countering from Tsuu and the new Sun Puyo that add extra bite to combos. Add to that a mission mode, a 16-player bracket for tournaments, and an English translation (PC version only), and you've got yourself one of the finest puzzle games of the generation.

#107 - Snowboard Kids (N64)
Chosen by: Voodoo Groove

Voodoo Groove - Nostalgia filter in full effect, this game defined a chunk of my childhood. The art style is charming, the tracks are varied and fairly challenging, and it has something its successor doesn't; neato special tricks that can actually be kind of difficult to pull off. The game inhabits an interesting place between 1080 Snowboarding and Mario Kart.

#106 - Clock Tower (PS1)
Chosen by: Pixel_Crusher

Pixel_Crusher - This and its prequel were such groundbreaking takes on survival-horror that they made both Resident Evil and Silent Hill look strangely out of place within the sub-genre. It was so groundbreaking for me that it even ended up cementing my ever-growing love for point-and-click adventure games. Not only is Scissorman one of the scariest things in life but also the reason why you won't be able to sleep with the lights off for MONTHS after playing through this. Truly, they just don't make them like they used to.

#105 - G-Darius (PS1)
Chosen by: sunburstbasser

sunburstbasser - Originally an arcade game running on beefed-up Playstation hardware, the G-Darius home port is not only faithful to the arcade, it adds features like a boss rush mode. And bosses are what G-Darius is all about, with nearly every boss being much larger than the screen and having numerous sections and patterns. Unlike most 2D shmups, G-Darius regularly has enemies flying in from the background and foreground to attack you. Some bosses even wave their fins through the different planes.

#104 - Snowboard Kids 2 (N64)
Chosen by: Voodoo Groove

Voodoo Groove - Lack of special tricks and the fact that I like most of the character designs in the first game better aside, Snowboard Kids 2 is an overall more enjoyable experience for me due to the increased speed of the game. A fair few more tracks and a bunch of secret boards to unlock don't hurt either. This one is definitely more on the Mario Kart side of the spectrum.

#103 - Micro Machines V3 (PS1)
Chosen by: Miller

Miller - I recently spent 100$ on controllers, multi-taps and other so that me and my friends could re-live those long sessions from high school. Worth every penny.

#102 - San Francisco Rush: Extreme Racing (N64)
Chosen by: Carmichael Micaalus

Carmichael Micaalus - IT'S DANGEROUS! (People screaming) My brother got this game for Christmas from our uncle one year, I think I still consider it one of the best racing games ever. It kind of straddled the line of serious racer and comical racer - there were no power ups or anything of the like, but it was possible for your car to blow up, and there were secret areas with loops and other things. Good game all around.

#101 - Bugs Bunny: Lost in Time (PS1)
Chosen by: Pixel_Crusher

Pixel_Crusher - As far as licensed platformers go, this one was quite a treat! This game was so surprisingly atmospheric that it was always a joy to immerse myself throughout all of the stages, searching every nook and cranny there was to collect every possible thing. In the end, it saddened me when I got to 100% completion and there was nothing more I could...

#100 - Turok: Rage Wars (N64)
Chosen by: sunburstbasser

sunburstbasser - Take the characters from the Turok games and pit them against each other in 4-player deathmatches, capture the flag, and monkey tag. A fairly simple game, and overly dark in the lighting. Once you get a few expansions, it becomes much more fun. Raptors are absolutely broken.

#99 - Dino Crisis (PS1)
Chosen by: Vanor Orion

Vanor Orion - Yep, another survival horror game. As far as survival horror games go, it's both very interesting and very puzzling, especially since it was made by Capcom, because it does a lot more than just try to be Resident Evil with dinosaurs and a sassy redhead special agent. First off, the backgrounds are not prerendered but 3D, and the camera angles are not always fixed but will follow Regina. This was the first instance of a 180-degree quickturn being put in this type of game. And finally, YOU CAN MOVE WHILE AIMING YOUR GUN. Which we never saw in another Capcom survival horror game again until Resident Evil fucking SIX! WHYYYYYYY????

Either way, this game definitely brought some interesting gameplay and game engine stuff to the table, and the actual game itself does a lot to differentiate itself from its peers. I'd dare to say that this game was built to be an *elite* survival horror game, seeing as many of the puzzles and such in the game are more logically thought out and require more brain power and thoroughness compared to the adventure game antics of the prior RE games. Likewise you only have 3 guns (which you can upgrade), ammo is limited, and your enemies can respawn, and on top of that there's no universal item box, only color coded E-Boxes--and you don't have enough plugs to unlock them all. The game places a HUGE focus on item creation and becoming proficient at it is the key to doing well at this game. As dumb as the premise sounds, the execution is handled well, and with branching events that let you see or do different things, this game also offers some replayability outside of its multiple endings. Sadly, this game also ushers in a first that I'm loathe to mention: The DANGER events that foretold the coming of fucking QTEs. Bleh, gotta take the good with the bad sometimes....

#98 - Star Ocean: The Second Story (PS1)
Chosen by: jetstorm4

jetstorm4 - Star Ocean is a series that has a lot more under the hood than what you'd expect. Hiding underneath the basic JRPG with an action twist to it is an onslaught of different mechanics and ideas that mesh together to completely mess with the game. It's not elegant at all. But I love it. Completely breaking the game using field moves you can access with a little grinding and playing around with character traits and talents? My kind of game. Tri-Ace always delivers on that, and also delivers a cool RPG with more of a Science-Fiction twist than usual.

#97 - Sonic Jam (SAT)
Chosen by: Zeloz

Zeloz - If this were only four of the absolute best Genesis games (see SnS Genesis list) slapped onto a single disc, it'd still probably make for one of the best Saturn games out there. But Sonic Jam goes above and beyond with its compilation, almost to the point of making the original Genesis releases irrelevant. You got time attack modes, bonus round modes, variable difficulties for each of the games, spin-dash in Sonic 1, original English and Japanese manuals, and the ability to use the Sonic and Knuckles with all three other Sonic games allow for a more variable experience than simply having the games in cartridge form, or on some of the later Sega anthologies. There's also the Sonic World mode, which is essentially both a virtual museum filled with fascinating historical Sonic bits, and an excuse to get Sonic moving through primitive 3D space. It's like the Namco Museum of Sonic games, and I can think of no greater praise for a classic game anthology.

#96 - Ape Escape (PS1)
Chosen by: Pixel_Crusher

Pixel_Crusher - If there was one game that could truly compete with Mario in its own game, this would be it. Ape Escape was the perfect 3D platformer, bolstering an intuitive and effective use of the Dual Shock controller that made catching monkeys as fun if not more fun than catching pokemon! It was such an epic experience that my heart raced with emotions like never before, especially as I made my way into Specter's Castle. It also had the best mini-game in existence: Galaxy Monkey!

#95 - Einhander (PS1)
Chosen by: Pitchfork

Pitchfork - Einhander is a game of few words, and most of its words are threats growled in robo-Deutsch. Even so, its blasted wastelands, neon Babylon, and massive mechanical fortresses more vividly illustrate the social pathogen of the military industrial complex than all the combined scenery-chewing speeches of Metal Gear Solid.

Einhander is thoroughly excellent: its nightmare urbanism and dystopic techno soundtrack are as perfectly apt for the late 1990s as Final Fantasy VII or Parasite Eve (SquareSoft WAS on a tear in 1997-98, wasn't it?), and its three different ships, their corresponding gunpod configurations, and the option to begin the game (and every new life) with any gunpod(s) you've picked up on any previous playthrough make for a much more variable experience than you might expect from a shooter. Not a savant? Pick the ship with the two gunpods, start with the Juno and Flash cannons preloaded, and oil their turrets with the blood of your enemies. Want a challenge? Pick the ship with the one gunpod, don't start with any pre-equipped weaponry, and try your luck at taking down neo-fascist cyber titans with just your peashooter. (The late nights: white knuckles, biting my lip, pressing my thumb to the fire button and whispering DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE for like ten minutes at a time.)

#94 - Tales of Phantasia (PS1)
Chosen by: Zeloz

Zeloz - Tales games have this habit of focusing more on having interesting characters than an interesting overall story, and ToP benefits from actually having a little of both, while also having the benefit of genuinely interesting NPCs. In that regard, ToP is a bit like Dragon Quest, actually, but with a more progressive take on the battle system. The original game was a good 4th Gen RPG in it's own right. But once you add in the refinements of Tales of Destiny, you get what's simply one of the best examples of a remake done right.

#93 - Armored Core (PS1)
Chosen by: Zeloz

Zeloz - Ooooh man, this game. Long before From Software became infamous for turning people into hardened, soul-sucking slayers of demons, my elementary school friends and I would load up the demo disc that came with my system and duke it out on the Armored Core demo's VS mode. We didn't know jack about things like part weight and how the generator worked, but it was still really cool picking out parts, dashing around and just unloading on each other with rifles, beam sabers, and missiles.

I picked up the full game years later in high school, and it's only then when I delved into the Scenario Mode that I realized just how complex it is gameplay-wise. It's also, in the usual From style, gritty and super difficult. The first two times I tried seriously beating the game, I saved myself into nigh-unwinnable situations from incurring too much debt from failed mission attempts, preventing me from improving on the awkwardly assembled clunker I had to use to finish the game with. It's harsh, but incredibly rewarding once you're able to cobble together a gigantic, yet efficient killing machine.

#92 - Dragon Force (SAT)
Chosen by: Rhete

Rhete - Sprites! Sprites everywhere! Dragon Force is a fairly simplistic strategy RPG that features hundreds of sprites duking it out in battle. I got seriously addicted to this game, and ended up completing it eight times over, just to see the minimal changes that occurred depending on which leader you chose to play as.

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