The Top 202 Generation 6 Games Ever According to SnS - Part 2
by Sliders n' Socks




#125 - Dark Cloud 2
Chosen by: Pixel Crusher

Pixel Crusher - Zelda and Actraiser had a baby... a mammoth sized baby (content-wise)!




#124 - Resident Evil Zero
Chosen by: Pauncho Smith

Pauncho Smith - Rebecca Chambers fans, this is your jam. Hot off the heels of the successful remake of the original Resident Evil, Capcom went back and performed yet another facelift, this time for a prequel that was originally planned for the N64. RE Zero takes place before the events at the Spencer Mansion, and features the ability to control and switch-off between two character (the aforementioned Ms. Chambers and escaped convict Billy Coen). The character switch mechanic provides a twist of to the old formula, although it doesn't really come much into play outside of puzzle solving. Item management has also been tweaked. Gone are the omnipresent storage boxes of previous games, you now have limited space on your person to carry items and serious planning is required if you hope to survive.

That said, it's still a traditional Resident Evil, chock full of creepy locales and hideous undead beasts. Starting the game in earnest on a commuter train was a good shock to the system (although I admit to feeling a bit deflated when I saw that the very next area in the game took place in another mansion). The Crimson Heads from the RE 1 remake are gone, but in their place are the Leech Zombies. These slithering monstrosities are among some of the most disturbing creatures that the series has produced, and you'll be scrambling for that handmade Molotov cocktail to make quick work of them. In all, a solid title, but it wouldn't be much longer before Resident Evil as we knew it would be given the metaphorical shotgun blast to the cranium.



#123 - Evolution:
The World of Sacred Device
Chosen by: jetstorm4

jetstorm4 - A Sting rogue-lite RPG for the Dreamcast? This is why I love Sting, they craft some of the craziest ideas. Evolution always reminded me of the Mega Man Legends series in scope and setting. Exploring a whole bunch of ruins to get keys to a bigger mystery, with your Butler? Awesome. Mag Launcher also has the best JRPG weapon- a backpack with a giant fist.




#122 - Ace Combat 4:
Shattered Skies
Chosen by: Dr. No

Dr. No - Shattered Skies was the first Ace Combat on the PS2, and out the Ace Combats this was the one that actually give me some feels compared to the others.




#121 - Space Channel 5 Part 2
Chosen by: Rhete

Rhete - I expected a cheesy rhythm game, I got dancing in space with Michael Jackson and the President of the Galaxy in order to stop the villain from destroying the universe. Everything about this game's ridiculous style is my jam.




#120 - Gradius V
Chosen by: Polly

Polly - The PlayStation 2 was pretty kind to both Gradius and Contra, granting both revivals on (at the time) modern hardware that really expanded on the ideas of their originals while maintaining the core ideas that made people love them in the first place. Gradius V is essentially Gradius' final form.




#119 - Ridge Racer V
Chosen by: Bpwner

Bpwner - Ridge Racer is one of the few racing franchises I'm a regular fan of. The series' foray into the post-32-bit era didn't quite capture the imagination like R4 did, but it seemed like it was trying to throw back a bit to the original arcade installments in terms of presentation and game structure while retaining the simple differences in car styles of R4 with grip vs. drift tires, variable transmissions, and the like. You can tell which track layouts were cut and pasted form older Ridge Racer games, but if you have to play a Ridge Racer game released for the PlayStation 2, this isn't a bad way to spend a Saturday afternoon.




#118 - TimeSplitters 2
Chosen by: Pixel Crusher

Pixel Crusher - Call of Duty and Battlefield ain't got nothin' on this beauty. Multiplayer first-person shooting done right.




#117 - Shadow Hearts
Chosen by: jetstorm4

jetstorm4 - The original Shadow Hearts (or what it could also be called: Koudelka 2) was a game that I longed to play back when it was released. However I could probably never convince my parents to get me an M rated game at the time (in hindsight, they probably wouldn't of cared). I played this much later, and I would have loved it then as much as I do now. Truly a PS1 RPG on a PS2, Shadow Hearts mixes a great battle system with a horror themed world with stories of demon summoning, Russian spies, Military forces fighting over Shanghai, and a warlock seeking to prevent The Great War. All while detailing the suffering and hope of one of JRPGs best protagonists.




#116 - Rayman 2: The Great Escape
Chosen by: Pixel Crusher

Pixel Crusher - The limbless wonder's first and best foray into the realm of 3D platforming. From controls to performance, this game felt tight and polished in every conceivable level, making it well deserving of a place among other greats such a Super Mario 64 and Banjo-Kazooie.




#115 - Activision Anthology
Chosen by: Zeloz

Zeloz - Some of the best games on the 2600. They aren't perfect emulations, but the presentation is ultra snazzy. I can't say for sure how well or poorly it replicates the feeling of being in the early-to-mid 80s, with its woodgrain television, turning rack of boxed Activision games, and 80s music blaring from a radio, but the aesthetic touches and assorted unlockables keep this from being far more interesting than most other old game compilations. Yeah, a lot of the games on display here are a little less than playable, and some of the best games are really just minute-long distractions (unless you're going for those aforementioned unlockables), but it's still a really cool way of presenting the chaotic infancy of pre-SMB console games. The collection's also partially to blame for my affinity for bad 80s pop, for whatever that's worth.




#114 - Aliens Versus Predator 2
Chosen by: Vanor Orion

Vanor Orion - I love Aliens. I love Predator (and Predator 2). I even liked some of the comics. AvP2 is both the best AvP game in the series (even better than the last one that on the PS3/360), and is also probably the best Aliens property game ever made, save perhaps Alien Isolation. This game does a very good job of recreating the feel and flavor of Aliens and Predator while doing its own thing. They absolutely nail the sound design, and you get freakish shrieks as xenomorphs erupt from vent shafts and dark corners that are occasionally lit by flickers of light. It's actually unnerving to play as the Predator as he roars and shit when he rips someone's head off. And of course it's hard for me to not start cackling like a maniac when I'm spraying my pulse rifle everywhere and hoping I actually hit something cuz these fuckers are very spry. The story line is also great as it utilizes each character from each campaign to show how events unfold from different perspectives at different times, with a few instances where their paths intersect which is really cool, eventually giving you the whole picture of the game's story. Probably the freakiest and scariest ending is with the Alien campaign for reasons I'd rather just not say. The Gold version features an expansion that adds some background to the overall story and lets you play new characters. Definitely worth checking out if you can find/buy it.




#113 - Disgaea 2:
Cursed Memories
Chosen by: Voodoo Groove

Voodoo Groove - Disgaea 2 is improvement upon the first in every way (except for maybe having likeable characters. Zing). Mechanically, weapons grew more divergent with more unique advantages, and the introduction of class abilities actually made classes feel, you know, different. Takehito Harada's art became more vibrant, along with introducing some cool new classes and monsters. An SRPG that was worth the hundreds of hours I poured into it (I think?).




#112 - Shin Megami Tensei: Digital Devil Saga 2
Chosen by: jetstorm4

jetstorm4 - The second half of the Digital Devil Saga, turns out Nirvana isn't all it's cracked up to be. DDS2 keeps the same SMT mechanics from DDS1 and Nocturne, continuing the fantastic story started in DDS 1. A fantastic ending to a great series.




#111 - Panzer Dragoon Orta
Chosen by: Bpwner

Bpwner - After Sega became a third party developer, they dropped a couple of exclusives on the XBox like Jet Set Radio Future, the bizarre and confusing Gunvalkyrie, and the followup to Panzer Dragoon Saga that nobody expected. I was most familiar with Panzer Dragoon Zwei on the Saturn, and to a lesser extent the original, and while Orta doesn't quite have the distinct visual style and excellent soundtrack of Zwei, it does add some new mechanics by allowing you to switch modes on your dragon, giving you different shot options and desperation abilities. It also tried to flesh out the story a bit more than the other rail-shooter entries in the series, including one particularly trippy scene where you fly into a giant computer, because, hey, it worked for Rez.




#110 - God of War
Chosen by: Pixel Crusher

Pixel Crusher - Out of all Devil May Cry clones, God of War still manages to be the best one I've played.




#109 - Shin Megami Tensei:
Digital Devil Saga
Chosen by: jetstorm4

jetstorm4 - Of the two, DDS is the one that I prefer due to it's weird story structure. It feels unsettling and warped, a world twisted by a strange order- to devour your enemies and survive. DDS uses the battle mechanics of SMT Nocturne, creating a more straight forward JRPG than the usual SMT style. It's still a challenging game, requiring mastery of the weakness mechanics.




#108 - Suikoden V
Chosen by: Dr. No

Dr. No - Suikoden 5 was the last of the mainline Suikodens and I really felt like they did a really good job with this one. Some people will say that Suikoden 5 is just a redoing of the 2nd Suikoden, but I enjoyed this one more than the previous Suikodens because it stands well enough as a game on its own. Despite its slow start, once it gets started it doesn't let go as far as I'm concerned.




#107 - Ar Tonelico:
Melody of Elemia
Chosen by: Zeloz

Zeloz - This game feels like a predecessor to that strangely satisfying anime trash RPG that Neptunia would later epitomize, where systems seem to be implemented for their own sake, and the game mostly gets by on moe moe otaku-baiting (one of the main heroines' unlockable costumes is a fucking bath towel for chrissakes).

But, myself being unredeemable weeaboo trash, I dig it! Most of it, in any case. The localization's pretty shaky in spots, and the main character's kind of a boring player avatar-type. But the game's visually pleasing, and I like the music a bunch. The storyline's also oddly affecting in parts, keeping things engaging.




#106 - ICO
Chosen by: Pixel Crusher

Pixel Crusher - It's really hard for me to say something about this one. It's just really a game that's better off experienced than described. That's how unique it is.




#105 - Elemental Gimmick Gear
Chosen by: jetstorm4

jetstorm4 - Here's a game I don't hear much about- a Hudson developed Action-Adventure game with some of the best hand-drawn backgrounds and sprites I've ever seen. It's a beautiful looking game, and quite different looking from the usual games you get with this style. You control an amnesiac from another age with a rusty E.G.G.- the first discovered- as a giant ruin opens and covers the world in a deathly fog. The game has different dungeons, but it always comes back to the ruin Fogna, as you gain new abilities to traverse. Bosses go to using 3D models for everything, and while it doesn't look as good as the normal game, makes them memorable.




#104 - Garou: Mark of Wolves
Chosen by: Voodoo Groove

Voodoo Groove - Goddamn, SNK and Capcom were on POINT at the end of the 90s. Garou brings a lot of cool ideas to the table; blocking at the last moment negates chip damage and recovers health; the ToP system allows you to apply an attack buff with adjustable severity and range of activation; there's this really weird cancel you can only do after certain moves that's... actually pretty awkward. A good, solid fighting game with a tight skeleton and a pretty subdued array of techniques that are otherwise very deep.




#103 - Tekken Tag Tournament
Chosen by: Bpwner

Bpwner - At the time, this was the Tekken version of the Capcom vs. "cram everything into one big over the top anthology game just because we could," at least until Tekken started crossing over with actual Capcom games. If you wanted to have Gunjack and Kuma team up to fight Kunimitsu and True Ogre, why the fuck not, have at it kid. Also TEKKEN BOWL.




#102 - We Love Katamari
Chosen by: Pixel Crusher

Pixel Crusher - Of course, only Japan could come up with something was wacky and fun as this. It's also addicting as crack and I can't stop humming its j-pop songs every now and then.




#101 - Melty Blood: Act Cadenza
Chosen by: Zeloz

Zeloz - Got me into Type Moon, for better or worse. Kinda also sparked my interest in doujin/JP Indie games, too! Now that I think about it, Melty Blood really got me to looking into the contemporary Japanese PC scene, and all because I downloaded a couple of its characters for my M.U.G.E.N. build on a whim.

As a fighting game, though, it's admittedly no Guilty Gear, but that can hardly be considered a serious offense. No, while it lacks that game's speed and franticness, there's just a visceral satisfaction in playing it that I hardly ever feel in other games of the genre. Perhaps it's because the game feels a little more beginner-friendly? Like, pulling off special moves and combos just feels more fluid and easier to pull of in this than in any of the other fighting games I've played in this generation. There's also more of a focus on parrying and "perfect guards," which seems to suit what little fighting game play style I have. Being a button-mashing scrub, though, my appreciation with this game is more aesthetic than mechanic. I really, really like the sorta-jazzy, dance-y soundtrack this one has, and the silky-smooth sprite animations have a unique "doujin" look to them, quite unlike the "well-defined, well animated" look of an Arc-System Works game, or the expressive pixellation of an SNK game. The cast, hailing from a supernatural Visual Novel, is also pretty remarkable for the genre, with fights between ancient embodiments of fear, high school students with knives, and robot maids being commonplace. It's the fighting game that's most resonated with my weirdo tastes, and can perhaps be blamed for the formation of some of them!




#100 - Ratchet & Clank 3:
Up Your Arsenal
Chosen by: Pixel Crusher

Pixel Crusher - With 3D platformers seemingly dying, Insomniac manage to cook up one of the best platforming franchises in years, with this third entry being the icing of the cake. 3D platform shooting at its best... now in both 3rd person and 1st person flavours!




#99 - Phantom Brave
Chosen by: Zeloz

Zeloz - I like Disgaea and its sequels a lot, and Makai Kingdom's pretty ace too, but it was Phantom Brave that really got me started on NI games as a whole. It's actually quite a bit more interesting than the Disgaeas, too, with a gridless battle system, nonsense terrain effects, summoning party members by putting them in items, and a story that carefully treads a line between adorable and depressing. It's also a bit less balanced than Disgaea, which is especially apparent when a chapter's boss starts to wipe the floor with your party, even when you did pretty well on the map before. But, you know, I think that bit of imbalance only accentuates the PS2-era NI charm of it all! It's a very messy game, with tons of pointless attributes and other eccentricities to keep track of, but it's a lot of fun once you've gotten the hang of things. If you've ever been interested in NI's output, but didn't know where to start, Phantom Brave's a good jumping-in point, especially since it's now on Steam!




#98 - Metal Slug 3
Chosen by: Voodoo Groove

Voodoo Groove - In my best friend's basement, surround sound blaring, starting mission 5... Metal Slug 3 gets me pumped the fuck up. The process of progressing through the game, learning patterns and appropriate weapon usage, finally overcoming that impossible boss and moving on to the next insane area, all feels so incredibly satisfying. This is just a hard ass arcade game in the best way. Every time my co-op partner and I made it to a new level was a cause for celebration.

I still have never legitimately beaten this game.




#97 - Ninja Gaiden
Chosen by: Dr. No

Dr. No - I never played the old Ninja Gaiden, so I considered playing the remake a treat. The combat was silky smooth and it was quite challenging to play through, it pulled no punches with ya. This game and the Devil May Cry games are the best experiences of action gaming goodness back in the PS2/Xbox/GC/DC generation.




#96 - Wild Arms Alter Code: F
Chosen by: Pixel Crusher

Pixel Crusher - The original Wild Arms always felt like a SNES RPG stuck in a PS1 disc. That being said, it hasn't aged well. This remake, on the other hand, vastly improves upon the original, making it easily one of the best, if not the best entry in the series. How I wish they did the same for Wild Arms 2...




#95 - Radiata Stories
Chosen by: Zeloz

Zeloz - My experience with this one was, admittedly, all too brief, playing it partway through one summer. But something about the game sticks with me, even now, that sets itself apart from other RPGs. The storybook aesthetic and color palette certainly helped, as did the open-ended story progression and unique battle system. But what probably made the biggest impression was how almost every character in this game's small world was a character with a name, a unique look, and personality. And most of these characters could be kicked in the shins, which would often get them to try and murder you.

It's a stupid thing to do, most times. Many characters are way over your level, and can often kill you in a hit or two. But, with careful manipulation of the game's battle system (aka circle strafing), you can whittle down most characters to death, provided they don't have an unavoidable special move. And when victory often leads to lots of experience, and occasionally a new ally to help you, pissing people off went from a being a diversion to the one thing in this game I'd spend hours poking and prodding at, exploring the game's rather large hub world, finding people to talk to and kick.

Gosh, I really need to revisit this one someday.




#94 - Jojo's Bizarre Adventure
Chosen by: Voodoo Groove

Voodoo Groove - Another in the long line of Capcom's prodigious selection of fighting games, and they new how to use the license. Manga panel cut-ins during supers and KOs add that extra dramatic flair, and the stand system opens up a lot of interesting decisions during a match. It comes off as a game the developers were very passionate about, with a strong attention to detail and the sheer amount of creativity they were able to interweave with the license.




#93 - Max Payne
Chosen by: Pauncho Smith

Pauncho Smith - Summer of 2002. It was me, an old desktop, my copy of "The Eminem Show" blaring in the background, and this game. The TV spots grabbed my attention, and the reviews seemed glowing. Then I started to play it, and realized that I was complete shit at anything that required a mouse and keyboard. I eventually got the hang of things, and I was quickly consumed by this ugly, gritty world, devoid of any happiness or comfort. Plus, I tend to have a soft spot for NYPD and mobster-related media, and Max Payne pushed all the right buttons in that department.

The story is the jewel in the crown of Max Payne. Scenes play out through a slick graphic novel-style presentation, and this tale of revenge constantly twists and turns. The bleak, oppressive atmosphere rarely lets up (there are stages where you're hounded by the screams of your own dead wife and infant child). And while the gameplay seems like old hat by today's standards, it was always a blast to mow down an entire room of mafiosos with your favorite firearm and the "Bullet Time" mechanic. To top it all off, the voice acting is absolutely fantastic. Max is appropriately battered and miserable, Vinnie Gognitti comes off as the whiny stooge that he is, and nearly every other performance works perfectly.



#92 - Dragon Quest V
Chosen by: Zeloz

Zeloz - On a superficial level, the game feels like the bog standard for console RPGs, with a turn-based battle system and a linear story. But it's the story, the steady progression from helpless kid, to wanderer, to king and father, that really makes this experience magical. There's a unique focus on family structure here, with so much of the game revolving around them. The main storyline concerns you learning about your family's past, even while you start to build your own. Many of the side-quests also revolve around this theme of "family," from exorcising an elderly couple's old castle as a kid, to helping a young prince escape his abusive stepmother, to helping a dead soldier by getting his enslaved sister to safety. So many heartwarming moments punctuate the game's story, to the point where the main conflict with the big bad feels like an afterthought at the end (something John's pointed out before). Series creator and director Yuji Horii once remarked about how this was his favorite of the DQs. It's really not hard to see why.

Voting for this one here because I never finished my SNES list on time, and I'm not going to hold out for a DS list. Honestly though, this one's great no matter what system you're playing it on.




#91 - Final Fantasy:
Crystal Chronicles
Chosen by: jetstorm4

jetstorm4 - Crystal Chronicles remains to be my favorite multiplayer experience. It's also a game I have a lot of personal memories of. Through this game, I got to know a good friend when I was in living in Texas. We played through the whole game and had a blast- while in between having Bomberman 64 matches too. Today, I've lost touch with that person, as he moved away to Germany at the end of that school year, and I moved from that place half a year later. Nonetheless, Crystal Chronicles and its memories are still ingrained in my memory. Thanks Duncan, for the good times.

And thanks to my brother too, he held that chalice with his life.




#90 - Yakuza
Chosen by: Pixel Crusher

Pixel Crusher - A game with modern japanese culture deeply rooted in that combines beat 'em up gameplay with light RPG elements in a pseudo-GTA sandbox where you can go to restaurants, arcades, strip clubs, gambling clubs, hostess bars and do all sorts of stuff!




#89 - Roller Coaster Tycoon
Chosen by: Zeloz

Zeloz - Not counting the Sega retro compilations, the Windows 95-era edutainment stuff, or the countless Flash/Shockwave games I played growing up, this was THE PC game that defined my relationship with computers as a child. RCT was easy enough for a third grader to understand, with a UI and objectives that were simplistic and hardly daunting. And even if my younger self wasn't the best at running the business end of a theme park, I still had a lot of fun building killer roller coasters, impossible bobsleds, and constantly turning my theme parks into unnavigatable labyrinths of doom.




#88 - Unreal Tournament
Chosen by: Dr. No

Dr. No - Unreal Tournament was one of the reasons I got into doing more and more online gaming, the port on the Dreamcast was pretty well done despite lacking an MP mode. I made a lot of memories on UT, it was a pretty good experience.




#87 - Midway Arcade Treasures
Chosen by: Zeloz

Zeloz - Having 60-something games on one disc was absolutely mind-blowing to me when I first stumbled upon the game. And that the entire package was less than $20 only made the entire thing even more unbelievable. Weirder still, most of the games weren't shitty! But what really sets this compilation apart from the rest of those released during this generation is the extra stuff packed in, the trivia and interviews and whatnot. This one really struck a balance between quality of games, quantity of games, and amount of interesting historical factoids that you seldom get in other retro compilations.




#86 - MDK2
Chosen by: Rhete

Rhete - I didn't care for the original MDK, but the sequel (developed by Bioware!?) hooked me right away. Crazy characters, a masterful techno soundtrack by Jesper Kyd, and an insanely difficult final boss (when playing as Max) that had me literally screaming in triumph when I finally beat him.




#85 - Tekken 4
Chosen by: Bpwner

Bpwner - This installment was kind of reviled by tournament nerds for a while (probably due in no small part to wall-juggling cheese, which Tekken 5 also had but hey some of 5's arenas still go on forever so that makes everything okay! ), but seeing 4 in the arcade for the first time blew me away the same way 2 blew me away in the 32-bit era. Getting my hands on the home version, I fell even more in love with the revamped character designs, the life-like environments (so long, endless landscapes encircled by a bitmap), and the top-notch soundtrack. The intros that preceed each character's story mode also help build atmosphere and ratchet up the tension, although Tekken's storyline has always been patently ridiculous, even by fighting game standards.




#84 - Last Blade 2
Chosen by: Voodoo Groove

Voodoo Groove - Compared to many of the other fighting games on this list, Last Blade 2 is reserved. It's not lightning-fast and the roster isn't full of outlandish and powerful characters. It is a somber game, from the soundtrack to the battlegrounds. The combat is punctuated with moments of silence as each opponent looks to bait out counterattacks and perfect their spacing. There are a handful of flashy, difficult to use super moves, but otherwise combos and controls are simple. If the high execution of other fighting games deters you, I strongly suggest giving Last Blade 2 a go. If you like good things, I strongly suggest giving Last Blade 2 a go. Go give Last Blade 2 a go (it's out on PS4 and Vita, you have no excuse).




#83 - F-Zero GX
Chosen by: Rhete

Rhete - Quite simply my favorite racing game ever. Insanely fast, brutally difficult, with stunningly smooth visuals and a ton of stuff to unlock, including the five tracks from the arcade game!




#82 - Onimusha: Dawn of Dreams
Chosen by: Vanor Orion

Vanor Orion - It's kind of funny. Looking back, I like the games in this series in the same order I like the Mad Max films: 2, 1, 3. Onimusha 3 wasn't a bad game, but it wound up being disappointing and even baffling for a few reasons (like why the fuck didn't you get Jean Reno to speak English IN THE FUCKING ENGLISH VERSION OF THE GAME????), and the game itself, while finally doing away with Nobunaga for good, also left on a cliffhanger showing Hideyoshi Toyutomi coming to power as happened historically. Despite that, I wasn't expecting a sequel, so imagine my shock when there wound up being a sequel. And like Mad Max: Fury Road, it kicked so much ass that it wound up unseating the second game as the undisputed champion in the series.

They didn't feed this game steroids, they fucking shoved a in a funnel and poured in a keg of Powerthirst. The game wasn't just a hack and slash game anymore, but a full-blown action RPG, with leveing up, skill points to allocate for new moves, a unique cast of characters that you could choose between and have accompany you, with their own unique weapons, movesets, and even unique abilities that let them do things in the field that the others could not. You could buy and make new items, buy and find new weapons. The combat was improved and expanded upon, and you could now critical attack enemies from magic attacks. Your cast of characters were both badass and entertaining (fucking loved Jubei, just wanna pinch her....cheeks). The game was graphically beautiful, and storyline wise, it ties up all the loose ends from the prior games, and brings back the original villain from the first game, for an absolutely badass final battle to end the series on a high note. Probably the best thing in the game, is a hidden feature that let's you play the game with two players. It's not perfect, but it was fucking awesome to play this game with a friend of mine, and it was through this game that he wound up going back and play the others. One of the best times I ever had playing a game.




#81 - Guilty Gear X
Chosen by: Bpwner

Bpwner - Though you wouldn't know it by looking at me today, I actually played a lot of fighting games from around 2000-2006. I was also patently awful at just about every single one of them. I had heard from the Internet about some Dreamcast import called Guilty Gear X that had come out a bit too late to see a North American release, without knowing much about the actual gameplay. When I saw it on the shelf at Electronics Boutique, I thought "What the hell, this looks like anime, I like anime!" So I picked it up. This was coming off the heels of the era when Marvel Vs. Capcom 2 was all the rage, and while not quite as "on-crack" as that game, Guilty Gear X was still enough to blow the pants off your average fighter in the street or mortal kombatant. I instantly latched on to more bizarrely designed characters like Venom and Faust, made a bad CD-R rip of the rocking soundtrack to play in my car's Discman-to-tape deck adapter, and while GGX was never as big of a hit with friends as MvC2, it personally gave me enough thumb blisters to be etched into my memory after all these years.




#80 - Star Trek Bridge Commander
Chosen by: Vanor Orion

Vanor Orion - One of the first PC games I ever played, and still one of the best. I'm a huge sci-fi dork, and while B5 is my favorite TV show, period, I still am a big fanboy for Star Trek (or well non-sucky Star Trek). I love the tech and starships in the series more than anything else, and so being able to play a game where I am the captain of these ships, was probably akin to attaining nerd nirvana. This game not only introduced me to PC gaming, but also to LAN play, and then later to the wonderful world of modding, something unique to PC gaming. The game is now ancient, but the modding community has not only kept this game alive, but they've also GREATLY expanded upon its content to an unbelievable degree. I've gushed plenty about this game in my review, but I can only hope that on the day that the legal horseshit with Craptivision gets washed away, these games can finally be legitimately available for purchase for a new generation of gamers who can experience firsthand what made this series so great before JJ Abrams turned it into a shitty bunch of brainless action movies.




#79 - Baten Kaitos Origins
Chosen by: jetstorm4

jetstorm4 - My personal swan song for the Gamecube. Not only is this prequel a great followup to the first Baten Kaitos, it is one of my personal favorite RPGs and my favorite Gamecube game. Taking what the first game does, it streamlines the deck building mechanics from 6 decks to 1 deck shared with 3 characters. It removes the need for consumable items- as HP is healed after every battle. It turns each battle into a fast paced card game, allowing you to easily make combos and special attacks for some spectacular fights. It also puts you back in the role as a spirit, guiding a young man across a time before the first game as the political structure falls into the empire of the first game, and the truth of the motives of villains in the first game. While I do recommend playing the first game, it is really to understand and appreciate Baten Kaitos 2.




#78 - Return to Castle Wolfenstein
Chosen by: Dr. No

Dr. No - RTCW was one of my favorite shooters, especially in terms of multiplayer. For me, this was the game that justified actually having Xbox Live. I made a lot of memories with this game in particular, I still remember the times in which my teammates/friends would gang up on someone with just knives and it was just a classic experience. The SP campaign was pretty well as well, not enough people give it credit in my personal opinion, but it was the MP that did it for me because of the way that classes were all balanced but they were all distinct in their own way and that's something that no other MP shooter has ever be able to replicate in their design.




#77 - Monster Hunter
Chosen by: Vanor Orion

Vanor Orion - HERE WE GO. I could have put the PSP games on here, as they are technically superior to this game and address my issues with it. That said, this was the first game in the series, and as such laid the basic foundation for what came after. And even though this game had a LOT of issues, like not being able to see your fucking skill set ratings, being hard as hell, the weapons being kind of bland (especially compared to the latest installments), and the online portion using level-grinding bullshit to make up for a lack of content....this game was still addicting as hell. This game did not hold your hand, it didn't take it easy on you, it didn't point out things to you, it didn't treat you like a baby, and it wasn't afraid to kick your ass, even when you thought you had the game figured out. Countless times I would get fucked up by just a fucking Kut Ku, and throw my hands up and storm out of the house and be all "I'M DONE WITH THIS SHIT FOR A WHILE!" and not a day or two later I was right back at it again like a crack addict looking for his fix. This game was barebones compared to what it's become today and yet I couldn't stop playing it.

Many games have tried to replicate the success of this series, but what they don't replicate is the sense of immense satisfaction you get when you manage to overcome a seemingly insurmountable challenge by the skin of your teeth and by your wits. I've always said that this game is about you versus nature, something that's very basic and primal in human nature and human history, the desire to go out and tame and pacify and to excel and achieve, and this game just did such a damned good job of encapsulating that. I must confess at the time I was very disillusioned with gaming. This game kept bringing me back to the fold when I was ready to walk away. For this, Monster Hunter will always hold a special place in my heart.




#76 - Street Fighter 3: Third Strike
Chosen by: Voodoo Groove

Voodoo Groove - "Quite possibly the greatest fighting game ever made." A set of characters way cooler than anyone who was in Street Fighter 2, a sweet soundtrack, gorgeous sprite animation, it's the whole package. Characters like Makoto, Dudley and Q prove that you can be incredibly stylish and unique without having an over-the-top design, with movements so perfectly suited to them and their martial expression. Parrying is the best. You feel so damn awesome, either after practicing a sequence for so long or throwing your virtual life on the line in a last ditch effort, parrying a long string of attacks and defeating an opponent who had you cornered. Third Strike, perhaps more than any game, really lets you get inside the mind of your opponent. It has such a dramatic, explosive impact on play that you just can't avoid it. This is true of many fighting games, but the parrying system really exacerbates the benefit you gain from knowing exactly how the other person operates. It's an oddly great bonding experience. Basically, Street Fighter 3: Third Strike is an oddly fulfilling experiece for virtually punching someone a lot, and it will make you better friends for doing so.











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