Jaq's Top 25 Games of All Time
by Jaq
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#15 - Simcity 2000 (PC)
There are about 17 million Sim games out today. Some have you in control of the entire Earth while others let you command a simple ant colony. This one is where they got the formula just right - direct the construction and development of a single city. If by some strange condition you tire of building your city up, you can blow it up with a variety of disasters put in by the gracious programmers. Much time was spent on this game in high school.
Bonus points: Economics and city planning can be fun! XD
#14 - F-Zero (SNES)
Racing games aren't any fun. Driving isn't any fun. Racing games where you drive a speedy hovercar around minefields and exploding hazards is very fun and a tasty exception to the rule. Forget physics, I want instantaneous jumps to 900 kph. The only thing I would change about this game is to make the cars OTHER than the red car actually useful.
Bonus points: The hidden area in Silence that no one believes me about.
#13 - TMNT - The Arcade Game (Arcade)
Not much to say here. The ninja turtles were awesome, multiplayer was awesome, multiplayer x4 was unheard of. Combine them into a game that's plenty good on its own and you have a winner. I spent way too much money on this game. Oh, the money.
#12 - Marble Madness (Arcade)
A bizarre game concept borne from the lack of sophisticated graphics technology. Or perhaps a drunk game designer. Either way, the game is ridiculously simple - A single trackball is your only control mechanism to guide a virtual marble through dangerous puzzles and mazes. Ask anyone who played this game about the evil black marble and watch pure concentrated hate fill their eyes.
Bonus points: You could knock that foul thing right into a bottomless pit.
Super bonus points: Level 5, where you could crush the mini black marbles and get extra time.
#11 - Doom (PC)
WE CAN DO THAT? First and periodic midgame response to Doom.
Doom was the first truly 3D game I had ever played (Sure, it's not *mathematically* 3D, but who cares.) This being the case, it naturally followed that I would spend way too much time wandering around the maps gawking at the horridly lo-res textures close-up. This was also at a time when [violence = cool] which made Doom the number one THING for PCs at the time.
Bonus points: User maps. A novelty then, a requirement now.
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