Well, here we are at last. Final Fantasy VI. This is where things start getting interesting.
Sometime around 1992-3, some of the thinkers and higher-ups at SquareSoft probably sat down and got to looking through their 16-bit catalogue. Final Fantasy IV had raised the bar for dramatic narratives in video games (not that it was very high to begin with), while Final Fantasy V took the turn-based RPG to new depths in terms of strategy and character customization. Seiken Densetsu 2 (aka Secret of Mana) was arguably the most aesthetically rich video game ever at that point, while the Romancing SaGa titles experimented with nonlinearity and alternative character growth and battle systems. And Mystic Quest -- well, Final Fantasy USA was a lesson in what not to do when putting together an RPG. With all these achivements under its belt, the up-and-coming superstar developer decided it was about time it got serious. |